![]() System to project immersive audiovisual content (Machine-translation by Google Translate, not legall
专利摘要:
System to project immersive audiovisual content. A system for projecting immersive contents, comprising a player-projector device (11) of audiovisual contents with a compact container (400) where it includes: At least one control module (1) comprising: At least one wireless communication interface (91) for communicating with a mobile terminal (9) of a user (40), Connection means (71) to internet (100), Communication interfaces (1a, 1b, 1c) for transmitting audiovisual contents obtained through the internet (100) of at least one content server (10); And connected to the control module (1): At least one immersive content projector (2) and at least one non-immersive content projector (3) with communication interfaces (1a, 1b, 1c); At least one audio module (8) for reproducing sound of the audiovisual contents transmitted by the control module (1) to the projectors (2, 3); A master module (4), which emits radio signals (51) for at least one actuator module (5) domotic. (Machine-translation by Google Translate, not legally binding) 公开号:ES2636782A1 申请号:ES201630428 申请日:2016-04-07 公开日:2017-10-09 发明作者:Diego SERRANO VERGARA;Pedro SERRANO VERGARA 申请人:Broomx Tech S L;Broomx Technologies SL; IPC主号:
专利说明:
5 10 fifteen twenty 25 30 35 DESCRIPTION System for projecting immersive audiovisual content OBJECT OF THE INVENTION The present invention relates, in general, to the technologies of reproduction and projection of audiovisual content. More particularly, the present invention relates to a player-projector system for displaying immersive audiovisual content in real spaces, which offers complete visual coverage in the audiovisual content space ranging from 180 ° to 360 ° around the user. BACKGROUND OF THE INVENTION In the simulation of fictional actions and spaces (immersive technology) in the real world, immersive content or videos ("Immersive Content" in English) are also known, also called spherical or 360 ° videos. Normally these videos reproduce a panorama of a scenario, which can be real, that is done by recording the view of the stage in all possible directions at the same time by means of an omnidirectional camera or a collection of cameras, or virtual, which is done using 3D creation software. Immersive content is increasingly used in marquetin or advertising to attract more consumers and create a "hook" with them to "live" the sensations of products and services. They are also used in musical shows, theater, concerts, etc. to reach more public without the need to be present at the event, in the recreational sector of video games and in the education sector. In addition to 360 ° video recording, immersive content production techniques require specific post-production and three-dimensional (3D) animation software, requiring computer applications that allow the projection of equirectangular, cylindrical, stereographic images, fisheye, by cubic projection mapping, etc. 5 10 fifteen twenty 25 30 35 There are currently many companies working on the creation of 360 ° audiovisual content. Companies like GoPro, Koloreyes, Unity3D, etc., actively develop this type of content, and other companies such as YouTube or Facebook develop online platforms for storage and playback in a browser. But although these contents are in full expansion, there is an imbalance between immersive content production techniques and immersive content reproduction techniques. A known technique of immersive content reproduction is the one used in Domes or Planetariums but it is a very expensive technique, so it is only applied in exceptional events, it is not viable for an individualized use. The most widespread and unique accessible immersive content reproduction technique, to date, on a personal level is the use of virtual reality (VR) glasses. These glasses, however, only allow the content to be enjoyed by the person who puts them on, isolating them from their real surroundings. An existing solution is that contemplated in WO 2012/118769, which describes an environment for the projection of videogame images that surrounds the user / player to submit it to an individual immersive experience. For this, the system has several projectors, conventional 2D image projectors such as a plasma TV screen, and 3D projectors, including an RGB projector that provides a peripheral image around that projector. However, WO 2012/118769 does not describe anything about what technical means get that projector, dubbed "environmental" in WO 2012/118769 to provide that 360 ° projection. On the other hand, WO 2012/118769 indicates that for the user to obtain the immersive 3D experience within that image projection, he wears a device (helmet or glasses) configured to operate in synchronization with all the projectors that make up that system. The WO 2012/118769 system also needs to be synchronized with the user's movements for its application in an environment of players that interact with the images of the video game, which restricts both the format of the audiovisual content that is presented and the role of the user in that immersive experience, where he plays an active role that requires the system techniques such as head tracking, the area of optimal position ("head tracking", "sweet-spot", ...). 5 10 fifteen twenty 25 30 The objective technical problem that arises is thus to provide a projector-player to visualize immersive audiovisual content, with a visual coverage of 180 ° to 360 °, in real spaces, for a user or a large group of users, without the need of any other device. DESCRIPTION OF THE INVENTION The present invention serves to solve the problem mentioned above, solving the problems presented by the solutions mentioned in the state of the art, by means of a system configured to project audiovisual contents through a single compact player-projector device, without accessories (glasses, depth cameras, ...). The contents can be immersive or non-immersive and can be obtained from a content platform connected to the Internet (online). The present invention relates to a system adapted to reproduce and project the standard format (equirectangular projection) of immersive graphic content and also capable of adapting non-immersive content, both high definition digital (HD: "High Definition", FullHD,. ..) as an analog (NTSC standard: National Television System Committee, ...), to immersive projection, through processes and graphic animations. One aspect of the invention relates to a system of projection of audiovisual contents, which can be immersive as non-immersive, comprising a player-projector, which is a compact device and comprising the following components: - at least one control module which, in turn, comprises: - at least one wireless communication interface to communicate with a mobile user terminal, - Internet connection - communication interfaces to transmit at least one projector the audiovisual content obtained through the Internet, content from at least one server, its own or from third parties: - at least one immersive content projector and a non-immersive content projector connected to the control module via at least one of the aforementioned communication interfaces; 5 10 fifteen twenty 25 30 - at least one audio module connected to the control module to reproduce the sound of the audiovisual contents transmitted by the control module to the content projectors. The advantages of the present invention with respect to the state of the art are fundamentally: - It is a compact product (all-in-one: "all in one"), easy to install (plug & play: "plug and play"), for personal or shared use, and affordable even at the domestic level. It adapts to most indoor domestic spaces without the need for works or renovations. - It allows to personalize the user experience through immersive, interactive and informative content, transforming the space to live that experience in a shared / collective way and not individual, without needing other devices for the reproduction of experiences. - The system is also capable of controlling domotic aspects (lighting, curtains, etc ...) and electrical / mechanical objects of the space where it is installed, using its own hardware, coordinating as a whole the different elements to enable the transformation of the physical space to user will This allows an extended immersion, that is, a perceptual impression of immersion extended by the synchronized home control of lights (colors and intensity), audio and automated furniture (curtain opening / closing, bed tilting / movement, ...) . - The system is connected to the internet, making it possible to display real-time data from different sources and project it in an immersive environment generated by projections. It also incorporates hardware and software components that allow the user to interact with the content, through different means (through a smart mobile phone of the user, by voice and / or user gestures, etc.). - Additionally, the system allows the user an interactive navigation through the projected space in 180 ° or 360 ° in real time. The immersive projection offered by the system becomes meaningful when the user can navigate in the 360 ° universe to emulate a point and field of view. Navigation can be done in a friendly way using the user's mobile phone or tablet, taking advantage of the facilities of the touch screen and the gyroscope of your terminal. The parameters for 360 ° navigation imply an infinite horizontal rotation and an invariable vertical rotation, as well as the possibility of zooming in / out (zoom functionality) in the projected images. 5 10 fifteen twenty 25 30 35 using depth cameras, a gestural navigation is possible, allowing the control by means of gestures for example with the incorporation of a Kinect module. - With respect to the system described in WO 2012/118769 cited in the prior art, the present invention leaves the user more freedom and being a passive spectator if he wishes, since it is not necessarily a system for a video game environment. WO 2012/118769 that specifically deals with video game environments (gaming, in English) only considers immersive experiences of an individual, while the present invention contemplates the possibility of collective immersive experiences, of multiple users within the projected space, The present invention also offers the user connectivity to the Internet cloud (Internet Cloud, in English) and interaction with the system through their mobile phone. The system of the invention adapts to that user's terminal, without having to modify it. As for the projectors, in the system of the invention no spatial or temporal continuity is required between the projectors (one is not the continuation of the other, as occurs in WO 2012/118769). but they provide independent content: one is a non-immersive or “informative” content projector and the other constitutes an “environmental” projector with immersive content. In addition, WO 2012/118769 corrects the geometry of the images based on perspective and color correction, while in the present invention the distortion of an equirectangular image is counteracted, thanks to the fisheye lens , in English) included in the “environmental” immersive content projector. In WO 2012/118769, the projected audiovisual content is entirely and specifically produced for the gaming device, so its solution does not adapt to pre-existing content in common formats; on the contrary, the system of the invention is designed to reproduce standard formats (equirectangular, HD, etc.). Additionally, the option given by the present invention that the system has a home automation operation is not provided in WO 2012/118769. The present invention can be applied to the following sectors, to name a few examples: - Hotel and tourism sector: ideal for hotel rooms. - Leisure and catering sector: ideal for unique corners in restaurants and music bars. - Health sector: ideal for hospital rooms and other areas (sensory delivery rooms). - Trade sector: ideal for creating experiences around brands and product exposure. 5 10 fifteen twenty 25 30 - Cruise sector: ideal for cruise cabins - Domestic sector: ideal for creating immersive environments in the home. BRIEF DESCRIPTION OF THE FIGURES A series of drawings that help to better understand the invention and that expressly relate to an embodiment of said invention that is presented as a non-limiting example of this is described very briefly below. FIGURE 1.- Shows a block diagram of the system architecture for the projection of immersive contents, according to a preferred embodiment of the invention. FIGURE 2.- Shows a possible system application scenario, according to a possible embodiment of the invention. FIGURE 3.- Shows a block diagram of the internal architecture of the system control module and of the external and internal communications of the system, according to a possible embodiment of the invention. FIGURE 4.- Shows a block diagram of the internal architecture of an actuator module of the system, according to a possible embodiment of the invention. PREFERRED EMBODIMENT OF THE INVENTION Figure 1 shows a system for the projection of immersive contents comprising a reproductive-projector device (11) of audiovisual contents which, in turn, comprises, within a compact container (400): - at least one control module (1) comprising processing means for managing the interaction with the user, connection means (71) to the Internet (100) and at least one communication interface (1A, 1B, 1C) for the transmission of audiovisual content; In a preferred embodiment, the control module (1) obtains the audiovisual contents of at least one content server (10) through the Internet (100); in another possible embodiment, he obtains them from at least one local data storage unit; 5 10 fifteen twenty 25 30 35 - at least one immersive content projector (2) and at least one non-immersive content projector (3) connected to the control module (1) via at least one of the communication interfaces (1A, 1B, 1C), which can be, for example, a high definition multimedia interface or HDMI (1A, 1B) or a Wi-Fi interface (1C); - at least one audio module (8), connected to the control module (1), for example by means of a lmea cable (81), to reproduce the sound of the audiovisual contents transmitted by the control module (1). In a possible embodiment of the invention, the audio module (8) comprises the following components: a right speaker (8A), a left speaker (8B), an audio amplifier and a subwoofer or subwoofer that complements the two other speakers (8A, 8B). The control module (1) is connected to the Internet (100) by means of a third or fourth generation wireless telephone standard; preferably, the internet connection means (71) (100) use 4G. Therefore, the player-projector device (11) comprises a mobile telephone equipment (7) to provide the fast Internet connection system (100) and with sufficient bandwidth for the reception and transmission of audiovisual content. The mobile telephone equipment (7) can be connected, for example via a Universal Serial Bus or USB, to a wireless connector (6), which is preferably a Wi-Fi router. This wireless connector (6) allows you to create your own wireless network, for example, a Wi-Fi network, to control the projectors (2, 3) and access the Internet (100). As an alternative to 4G, the Wi-Fi router of the player-projector device (11) can be connected via Ethernet with an external router to an internet server. Also via Ethernet the wireless connector (6) Wi-Fi is connected to the control module (1). The control module (1) is connected to the Internet (100) through the 4G or connection media (71) to access the immersive and / or non-immersive content of the audiovisual content servers (10), content obtained from its own platform or third-party platforms (101, 102, 10N), such as YouTube360, Facebook360, ... The audiovisual content server (10) delivers the data to the control module (1) to prepare the contents, whether immersive or non-immersive, to be reproduced by the corresponding projectors (2, 3) of the player-projector device (11) and projected immersively in the space (401), typically a room with three walls and a roof. 5 10 fifteen twenty 25 30 35 Figure 2 shows an example of the system usage scenario, where the user (40) experiences immersion of at least 180 ° of the images projected 360 ° in the space (401). The player-projector device (11), in one example, covers 180 ° but projects 360 ° content. The player-projector device (11) has a compact container (400) within which the projectors (2, 3) and the audio module (8) are connected to the control module (1), also connected to the mobile telephone equipment (7) and to the wireless connector (6) for communications. The user (40) has a mobile terminal (9), which can be a smart phone, a laptop or a tablet, etc., in which a computer application runs that communicates with the control module (1) by a wireless communication interface (91), for example, Bluetooth low energy: BLE. Also this computer application of the mobile terminal (9) can communicate with the control module (1) through the wireless connector (6), for example, via WiFi. The computer application is configured to allow the user (40) remote control and interaction with the player-projector device (11) through its mobile terminal (9). Additionally, a master module (4) that is an electronic circuit configured to issue orders to different nodes or actuator modules (5), which are receiver circuits, is also included within the container (400) as part of the player-projector device (11) of signal via radio (51) and actuators with the ability to control aspects / home automation equipment - home automation - such as lighting, curtains, blinds, etc., as well as electrical and / or mechanical objects of the room where it is installed the player-projector device (11). The communication between master module (4) and each actuator module (5) is by radiofrequency (51). The master module (4) can be connected via USB to the control module (1) of the player-projector device (11). All the components of the player-projector device (11) and the actuator modules (5), which can be external to it, are fed through a power cable to an electrical outlet. The actuator modules (5) can also have their own battery. Figure 3 shows a possible implementation of the control module (1), connected by USB to a 4G mobile phone equipment (7), to a wireless connector (6) that is a WiFi router and provides an internal WiFi network (300) for your communication with others 5 10 fifteen twenty 25 30 35 components of the player-projector device (11), and a master module (4) that transmits orders abroad by radio frequency (51). According to the example of possible implementation, the control module (1) comprises: - an Intel® NUC5iMYHE i5-5300 vPro processor (31), - a graphic card (32) graphic Intel ® 5500, - a solid state card or SSD (33) with 256GB storage capacity and mounted on motherboard, - an 8GB RAM (34) mounted on the motherboard, - a WiFi and Bluetooth adapter, mounted on the motherboard, to provide the Wi-Fi (1C) and BLE (91) communication interfaces; - Ethernet connection (35) - USB connectors (36) - two HDMI connections (39) to the two projectors (2, 3) - RCA audio connectors (39) to self-powered audio module speakers (8) - power supply connector (301) 220VAc - fan (37). Figure 4 shows a possible implementation of an actuator module (5), comprising: - a CPU (41) that receives input data from sensors (47) - a radio module (42) for the radiofrequency connection (51) with the master module (4) - input / output relays (43) to act on electronic devices (46) operating at 220VAC - pulse modulation controller (44), PWM, to act on electronic devices (46 ’) operating at 12V-24V, such as lights or blind motors, ... - power supply connector (45) 220VAC According to a possible implementation of the player-projector device (11), the projectors (2, 3), connected to the control module (1) via HDMI interfaces (1A, 1B) and / or WiFi (1C), are described as follow: - an immersive content projector (2) comprising an Epson® EH-TW5350 Full HD projector, 2200 Lumen, and a fisheye conversion lens (20), 5 10 fifteen twenty 25 30 35 Fisheye 3.5X Navitar, to project immersive visuals with a viewing angle of 180 ° horizontal and 100 ° vertical, which in a room involves projecting 3 walls and ceiling; - a non-immersive content projector (3) that complements the main immersive projector (2) and includes an Epson® EH-TW5350 Full HD projector, 2200 Lumen, to project non-immersive visuals but with the highest quality, currently FullHD resolution, in 16: 9 format. The non-immersive content projector (3) provides a projection perpendicular to the front wall, with a correction of the mechanical geometry of the projector, for example, correcting the image shape with sliding control tools such as Epson® Keystone or “quick -corner ”to adjust an unevenly rectangular image. from a selected corner of the image. It can also be done through software perspective correction. In addition, the non-immersive content projector (3) provides an appropriate contrast for informative content: text, television, game consoles, ... The immersive content projector (2) has a fisheye conversion lens (20) coupled to the Epson® projector to provide immersive projection of 180 ° horizontally and +/- 100 ° vertically. To correct the geometry of the images and adapt them to an immersive projection, the following methods are performed: - For 360 ° / 180 ° equirectangular content, it is projected with the original geometric distortion provided. During the reproduction, the section of the 360 ° image to be projected is selected and the equirectangular projection is counter-subtracted, canceled, by the final distortion of the fisheye conversion lens (20). - For hemispheric content, the geometric distortion provided by the projection is canceled out by the final distortion of the (20) fisheye conversion. - For non-immersive content, a geometric correction of fisheye to planar is made using bezier curves. Additionally, the player-projector device can include a self-calibrator to detect surfaces automatically and adjust the projection of the images in real time to the detected surfaces. Another possible realization of the invention consists in joining two or more reproductive-projection devices, which are placed in the center of the room, to achieve an immersive projection of 360 ° horizontally, instead of only 180 ° horizontally.
权利要求:
Claims (13) [1] 5 10 fifteen twenty 25 30 35 1. A system for projecting immersive contents, comprising a reproductive-projector device (11) of audiovisual content, characterized in that the reproductive-projector device (11) comprises within a compact container (400) the following components: - at least one control module (1) comprising: - at least one wireless communication interface (91) for communicating with a user's mobile terminal (9) (40), - Internet connection means (71) (100), - a plurality of communication interfaces (1A, 1B, 1C) for transmitting audiovisual content obtained through the Internet (100) of at least one content server (10); - at least one immersive content projector (2) and at least one non-immersive content projector (3) connected to the control module (1) via at least one of the communication interfaces (1A, 1B, 1C); - at least one audio module (8), connected to the control module (1), to reproduce the sound of the audiovisual contents transmitted by the control module (1) to the content projectors (2,3). [2] 2. The system according to claim 1 characterized in that the Internet connection means (71) (100) are provided by a mobile telephone equipment (7) connected to the control module (1). [3] 3. The system according to claim 2 characterized in that the mobile telephone equipment (7) is fourth generation, 4G. [4] 4. The system according to any of claims 2-3, characterized in that the mobile telephone equipment (7) is connected through a USB interface to a wireless connector (6) that communicates with the mobile terminal (9 ) of the user (40) and with Internet (100). [5] 5. The system according to claim 4 characterized in that the wireless connector (6) is a Wi-Fi router. 5 10 fifteen twenty 25 30 35 [6] 6. The system according to any of the preceding claims, characterized in that the communication interfaces (1A, 1B, 1C) with the projectors (2, 3) are selected between an HDMI interface (1A, 1B) and a WiFi interface (1C). [7] 7. The system according to any of the preceding claims, characterized in that the wireless communication interface (91) with the mobile terminal (9) is Bluetooth Low Energy, BLE. [8] 8. The system according to any of the preceding claims, characterized in that it additionally comprises a master module (4), connected to the control module (1), which communicates via radio (51) with at least one actuator module (5), the master module (4) configured to issue commands to the actuator module (5) that, in response to receiving orders, acts on an electronic device. [9] 9. The system according to claim 8 characterized in that the actuator module (5) acts on home automation equipment. [10] 10. The system according to any of claims 8-9, characterized in that the master module (4) is connected to the control module (1) through a USB interface. [11] 11. The system according to any of the preceding claims, characterized in that the mobile terminal (9) has remote control means of the system. [12] 12. The system according to revindication 11 characterized in that the mobile terminal (9) is selected between a smartphone and a tablet. [13] 13. The system according to any of the preceding claims, characterized in that the immersive content projector (2) comprises an image projector and a fisheye conversion lens (20) coupled to the image projector.
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同族专利:
公开号 | 公开日 CN109076203A|2018-12-21| WO2017174844A2|2017-10-12| JP2019519868A|2019-07-11| JP6972474B2|2021-11-24| CN109076203B|2021-08-03| US20190089950A1|2019-03-21| ES2636782B1|2018-07-20| WO2017174844A3|2018-03-08| US10523931B2|2019-12-31| EP3442222A2|2019-02-13|
引用文献:
公开号 | 申请日 | 公开日 | 申请人 | 专利标题 US10523931B2|2016-04-07|2019-12-31|Broomx Technologies, S.L.|System for projecting immersive audiovisual content|US7118228B2|2003-11-04|2006-10-10|Hewlett-Packard Development Company, L.P.|Image display system| WO2008083455A2|2007-01-10|2008-07-17|Leonardo Senna Da Silva|Integrated audio and video equipment with local and remote control capability and a remote activation system using a cellular phone apparatus in real time| US9008723B2|2010-01-08|2015-04-14|United States Foundation For Inspiration And Recognition Of Science And Technology|Wireless adapter| US20120223885A1|2011-03-02|2012-09-06|Microsoft Corporation|Immersive display experience| GB201117799D0|2011-10-14|2011-11-30|Univ Ulster|An immersive interactive video conferencing, social interaction or gaming system| EP3004986A4|2013-05-31|2017-01-11|CJ CGV Co., Ltd.|Multi-projection system| US8879782B2|2013-01-17|2014-11-04|Disney Enterprises, Inc.|Projector light bulb| US9013536B2|2013-03-13|2015-04-21|Futurewei Technologies, Inc.|Augmented video calls on mobile devices| EP2849442B1|2013-09-16|2017-03-29|ameria GmbH|Gesture-controlled rear-projection system| US20160350058A1|2015-06-01|2016-12-01|Intel Corporation|Wireless display adapter device| ES2636782B1|2016-04-07|2018-07-20|Broomx Technologies, S.L.|System to project immersive audiovisual contents|US20190182462A1|2017-12-08|2019-06-13|Gopro, Inc.|Methods and apparatus for projection conversion decoding for applications eco-systems| CN111519951A|2020-04-14|2020-08-11|居澜文化创意有限公司|Immersive multimode Internet of things bionic sojourn cabin system|
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申请号 | 申请日 | 专利标题 ES201630428A|ES2636782B1|2016-04-07|2016-04-07|System to project immersive audiovisual contents|ES201630428A| ES2636782B1|2016-04-07|2016-04-07|System to project immersive audiovisual contents| JP2019503785A| JP6972474B2|2016-04-07|2017-04-03|Immersive audiovisual content projection system| US16/091,852| US10523931B2|2016-04-07|2017-04-03|System for projecting immersive audiovisual content| CN201780027193.1A| CN109076203B|2016-04-07|2017-04-03|System for projecting immersive audiovisual content| EP17778720.7A| EP3442222A2|2016-04-07|2017-04-03|System for projecting immersive audiovisual content| PCT/ES2017/070199| WO2017174844A2|2016-04-07|2017-04-03|System for projecting immersive audiovisual content| 相关专利
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